Science · Technology · Social systems

Test big decisions on a simulated population before they happen.

Matter Tech builds software that simulates how populations of people behave — so a city, hospital, school, or business can try out a plan and see how it might play out before committing to it in the real world. We also build Matter Dynamics Engine (MDE), our simulator for physical fields and materials.

2product families
FDTD · FDFDfield methods
Agent-basedpopulation models
Matter Dynamics Engine (MDE) — breathing field
Social Systems Engine (SSE) — population model

What we build

Tools for studying complex systems.

We develop simulation software for research, learning, and applied work. Each engine takes the same idea — model a system, run it, and study the result — into a different domain.

Physical fields

Model how waves and fields propagate through materials, sources, and geometry over time.

Population behavior

Represent people, resources, and rules as agents, then study how behavior unfolds across a population.

Calibration & review

Compare a model against evidence, refine its settings, and keep studies clear and reviewable.

What it's for

Rehearse the decision before you have to make it.

Social Systems Engine (SSE) builds a working model of a town, city, campus, or hospital — then lets you compare what-if scenarios side by side. Run an evacuation, an outbreak, a policy change, or a demand spike on the simulation first, and see the likely outcome before it costs you anything.

Evacuation & hazards

Plan wildfire, flood, or storm evacuations: where people go, where roads jam, and which warning order clears a town fastest.

Public health

Study public-health-style scenarios as part of the broader Social Systems Engine (SSE) roadmap after the core engine is fully validated.

Elections & opinion

Explore how turnout, coalitions, and public opinion could shift under different scenarios across a population.

Markets & demand

Stress-test pricing, supply, and demand: how a market, a rental portfolio, or a retail footprint responds when conditions change.

Campus & facilities

Model how students, staff, or visitors move through a campus or building, and test schedules, capacity, and layout changes.

Hospital surge

See how a surge of patients could stress a hospital's beds, ICU, and staff — and compare plans for handling it. Scenario planning, not clinical advice.

Matter Dynamics Engine (MDE)

Matter Dynamics Engine (MDE)

Electromagnetic and field simulation built around BFDTD, BFDFD, and calibration workflows for research and design.

Open Matter Dynamics Engine (MDE)

Social Systems Engine (SSE)

Social Systems Engine (SSE)

Simulate how a population behaves so you can test decisions — evacuations, policies, demand, and crisis response — before they happen.

Open Social Systems Engine (SSE)

Get involved

Build the simulation layer with us.

We share public information openly and welcome questions, collaboration notes, and opportunity requests. Team and member areas require approved access.